Multiplayer Etiquette

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Multiplayer is a core feature of Dragon Marked For Death that allows players to form parties of up to 4 people in local or online multiplayer.

This page is a guideline with recommendations for playing in Multiplayer. However, you don’t need to follow these rules exactly. Remember to have fun while playing.

Please note that Dragon Marked For Death does not have cross-play between Nintendo Switch, Steam (PC), and PlayStation 4.

Singleplayer VS. Multiplayer Accommodations

The following table shows ways you can change your settings and playstyle to manage the differences between Singleplayer and Multiplayer.

Differences Between Singleplayer & Multiplayer
Singleplayer Multiplayer Accommodation
Opening the menu pauses the game, letting you swap Weapons and use Items. Opening the menu does not pause the game, making it difficult to swap or use items through the menu. Set Shortcuts in the Inn for the Items you use the most.
Set Shortcuts in the Inn for swapping your weapon (this is typically mapped to "down"),
It's easy to see your location at all times. There may be multiple players and visual effects on screen at all times. Enable a Marker in the menu to keep track of where you are.
Change the Effect Type in the menu so that it is easier to see.
  • Limited = On-screen effects are slightly dimmed
  • Minimal = On-screen effects are greatly dimmed
Screen Shake occurs for your character only. Screen Shake occurs for all players, including those who are off-screen. Change the Screen Shake settings in the menu to restrict it to only yourself.
The only Status Ailments that affect enemies come from you. If party members have different Elements and Status Ailments associated with their characters and equipment, then your Status Ailments will override each other when fighting 1 target. Say in the waiting room what Weapon element and Status Ailment you are currently using. It will help tell other party members to match your element or to match someone else's element. Remember to keep in mind the elemental weaknesses of each Boss.
All enemy aggro goes to yourself. Enemy aggro is spread apart, usually targeting the party member with the highest aggro value. Depending on your character and your confidence, use various attacks specific to your character class to increase your aggro, equip Accessories that increase your aggro, or use an Icon Item (N).pngEssence of Wrath.
Examples of abilities that can increase your individual Dynamic Aggro:
  • Empress = Dragon Cannon
  • Warrior = Berserk, Dragon Guard
  • Shinobi = Midair Lock-on Slash ending with Dragon Knee, Lock-on Shuriken
  • Witch = Dragon Surge, Shine spell
  • Oracle = Dragon Boost, Dragon Advent
  • Bandit = Dragon Claw, Poison Relic, Poison Dragon Relic, Fire Dragon Relic, Ice Dragon Relic
The Retry Gauge allows you to die 4 times maximum before failing the Quest. Each player character's Retry Points pool into the Retry Gauge. This lets low-level characters die more often with few repercussions, but if a high-level character dies, then the Retry Gauge will drop dramatically. It's okay to die a lot, but be careful with your and others' Health Points. You can equip Accessories with the effect of "Resist instant-death" and set shortcuts for self-healing and party-healing Items. Don't be afraid to shield or retreat if you need to.
Item drops (i.e. food, money, etc.) are specific to yourself. Item drops (i.e. food, money, etc.) are also specific to yourself. The item drops on one player's screen will be different from those on the other player's screen. Feel free to pick up the recovery item drops as you need.
You'll get the maximum experience points for 1 player only. You can get the maximum experience points for 2, 3, and 4 players. The more players you have in your party, the more experience points the entire team gets.
Enemies will be at their base number of Health Points. Enemy Health Points will increase by about 50% for each player in Normal Quests and about 65% for each player in Hard Quests. Work together to defeat enemies. Stay close together if you have to.
You can see only your own Health Points, Dragon Points, Status Ailments, and Status Buffs. By looking at the bottom right corner of the screen, you can see at a glance the relative Health Points and Dragon Points of your party members.
  • Status Ailments and Status Buffs appear only one at a time, so it may take a few seconds to see all of your party's current Ailments and Buffs.
You can quickly check the bottom right corner of the screen to manage each other's DP and see if another person is about to die. Some DP gains are also given to your party members too so using attacks that build DP is highly beneficial for the entire team.
There are no Communication Errors. If a Communication Error occurs, the game will be continued in singleplayer, but the Retry Gauge, enemy Health Points increases, and remaining time will be the same as it was in multiplayer. If the Quest is too difficult or impractical to continue solo, exit the Quest and remake or rejoin the room.
If you notice your game lagging a lot, it may be because a player ran ahead of everyone, causing multiple enemies to spawn at once. With poor Internet connection, this may lead to a Communication Error. You can stay close together as much as possible to prevent unnecessary or premature enemy spawning.

Types of Online Matching

After entering the Bar, select Online Multiplayer, then select either Open Matching or Friend Matching. If you don't have an Internet connection, you will be met with a "Communication Error" message.

Open Matching

By selecting Open Matching, you can host a party that anyone in your region or worldwide can see, based on the Quest and the conditions you have selected.

Open Room Hosting

Quest Difficulty
Pre-selecting a Quest for an Open Room.

Quest Difficulty (AKA "Quest Level" or "Q.Lv") is the difficulty of the selected Quest. Open Rooms require the host to pre-select a Quest and Quest Difficulty before hosting.

Required Level

Required Level (AKA "Recruitment Level") is the player level restriction of the Open Room. Rooms will be displayed only for the players of the specified level. By default, the Required Level is "1 Above", meaning that player characters of Level 1 to Level 100 can join your Open Room.

To set up a Required Level, you first select the base number, then select if you want to allow players "Above" that level, "Below" that level, or "+-10" that level. For example, if you have the Required Level set to "80 +-10", then players from Level 70 to Level 90 can join your Open Room.

Conditions
Selecting Conditions for an Open Room.

Conditions are the set of preferences you can select to tell other players the requirements and goals of your Open Room. You can use this to indicate to other players what playstyles you are looking for, what kind of team composition you want, etc..

Region Connection

Region Connection is the country or location of connection for your Open Room. You can set the Region Connection to be either "Same region matching" or "Worldwide matching".

If you set the connection to "Worldwide matching", all text will still be in your selected language, but Room Chat and Room Conditions will automatically translate to the other players' selected languages on their screens.

Room Code

Room Code is a 1-to-8-digit code you can set for your Open Room. Players who enter the same code will be matched together. It allows matching with players who are not registered as friends. If you don't enter a Room Code, then your Open Room will be a free room that anyone can join.

Open Room Joining

When looking for an Open Room to join, the only Open Rooms that will appear in the menu are the ones with your desired Region Connection and Room Code.

You can join rooms running a Quest Level that you have not yet unlocked, as long as you have already unlocked the Quest itself.

Room Display

Once you select the Quest listing, you can see the Difficulty Level, Conditions, and number of participants who are already in the room.

If there is a speech bubble next to the host's icon, then the host has set specific Conditions for their Open Room. Please read these Conditions before deciding to join.

The room name displayed is the name of the host's Nintendo Switch, Steam, or PS4 account name, which may be different from their character's name. You can see every participant's player character names once you enter the room. You can also switch characters on the same save file while in a room.

Friend Matching

By selecting Friend Matching, you can host a party that only your friends on your Nintendo Switch account, PlayStation Network account, or Steam account can see.

On the Nintendo Switch, if your "Display Online Status" setting is set to "No one", then you cannot host a party.

Quest Selection

Friend Rooms do not require the host to pre-select a Quest. Upon pressing the "Depart" button, the Quest list will appear and allow the host to select the Quest to launch.

The only Quests that can be selected are the ones that everyone in the room has already unlocked. For example, if one of your party members does not have Polluted Water unlocked, then you will not be able to launch Undying Dragon, Frozen Fusion, Water Inspection, and Twin Dragon's End, even if your other party members have them unlocked.

However, you can select the highest Quest Difficulty unlocked by any of your party members for a particular Quest. For example, if you only have up to Quest Level 35 of Eastern Treasures, but one of your party members has up to Quest Level 120, then you can select Quest Level 120. Upon completion of that Quest, your selected character will now have up to Quest Level 120 unlocked.

Preparing & Searching for Rooms

An Open Room for The Frigid Nest Q.Lv 5.

When playing Dragon Marked For Death, feel free to set up a room at any time. Since recruitment times may be long, some players opt to announce their rooms on other platforms, such as Discord, Twitter, and more.

Searching for an Open Room

Certain Open Rooms will not appear on the roster under the following conditions:

  • The Quest is one that you have not yet unlocked.
  • The room is running a DLC Quest, but you don't have the DLC.
  • You do not fit the criteria for the room's Required Level.
  • The party has already departed on the Quest.
  • There are already 4 party members.
  • The host has locked recruitment early.

Managing an Open Room

Viewing the Room Chat menu.
Viewing the Room Chat Log.

Waiting times may take a while, so feel free to do something else while waiting for party recruitment. You will hear a jingle when someone enters your room. Remember to greet people when they enter.

You should communicate whether you are waiting or whether you are preparing to depart. You can indicate your activity by using the Room Chat or by waving the cursor around. If you are going to leave for more than a few minutes, you should stop hosting and recruit again when you return.

You can press the Select or - button to open the Room Chat Log to view previous messages sent.

Dealing with Disruptive Players

If a player keeps forcefully joining your party and they are not following your desired conditions, you can set up a Room Code. Unfortunately, if you are playing with players you cannot contact outside of the game, it will be difficult to coordinate the Room Code.

Playing

When deciding whether to join an Open Room, check your current level, equipment, and confidence in playing as well as the Room Conditions before joining.

General Play

The difference in levels between beginner and experienced players is large, but they can help each other.

If you select the conditions of "Anyone can join!" and "Looking for help!", it will be easy for experienced players to enter low-level parties.

If someone tells you, "Let’s play to our strengths" (AKA "Let’s match our strengths" in other languages), or "Let’s stay close together", then it may be better to avoid instantly killing enemies by using equipment that lowers your stats, or to refrain from running alone ahead of everyone.

If you are an experienced player farming drops with an emphasis on efficiency or playing around high difficulties, then you may want to increase the lower level limit or add the Room Conditions of "Experienced players only" or "Aiming for a quick clear".

Common Room Conditions & Room Chats

The following Room Conditions and Room Chats usually indicate certain requests.

Common Room Conditions
Room Condition Implication
Anyone can join! Both beginner and experienced players can join.
Beginners welcome Beginners can join.
Experienced players only Only experienced players can join.
First time clear Host is a beginner or using a new character and wants to clear the scenario.
Looking for help! Host needs help clearing a Quest.
Aiming for a quick clear Focus on efficiency.
Let's take our time. No pressure on efficiency.
Whoo-hoo!! Have fun with no restrictions. Anything goes.
Eliminate all enemies! Kill all enemies for Experience Points or to mitigate lag.
Just ignore enemies. Focus on running to the end of the Quest.
Doing multiple runs Party wants to level up, farm for rare equipment, etc.
Farming boss drops Party wants boss drops.
Farming treasure chests Party wants to retrieve all chests in a Quest.
Hunt for Named monsters Party wants to fight Named Monsters for rare Materials.
Common Room Chats
Room Chat Implication
Let's have a good quest! Party members are ready to depart.
Great work! General greetings upon a successful Quest end.
Awesome!
We almost had it! General reactions upon a failed Quest end. "That's too bad" roughly means "I'm sorry" in other languages.
That's too bad.
Just a moment. Wait for only a few seconds or a few minutes.
Sorry... Typically said when a player feels that they died too much or that the Quest selected was too difficult.
Oops Typically said when a player selects the wrong chat option or misunderstood something.
Let's try again. Player wants to retry the Quest. When said right after "I'm dissolving the party", it typically means that the player is going to re-host the room on a different Quest or Quest Difficulty setting.
Just one more quest for me. Player can embark on 1 more Quest before needing to leave the room.
I'm dissolving the party. Player wants to fully close the room and exit multiplayer. Alternatively, when said along with "Let's try again", it typically means that the player is going to re-host the room on a different Quest or Quest Difficulty setting.
I'll be cautious. Player is a beginner or low-level player who is vulnerable to attacks. They might want to follow one of the higher-level players for support so as to not die much and deduct from the Retry Gauge.
  • You may assume that the player is a beginner, that they have not completed this particular Quest yet, or that they simply want to follow along with the group to not fall behind.
  • Remember to support your allies by healing them, shielding them, luring the aggro away from them, etc.
  • If a player is struggling with a particular maneuver and you are playing as the same character, demonstrate to them how to do the maneuver with a simple enemy or obstacle so that they can understand it.
I'll follow you.
I'll take my time.
I'm new to multiplayer.
I'm new to this character.
I'm new to this quest.
I haven't cleared this quest yet.
I'll open chests Player has high LUC or is a Bandit with high LUC and wants to open chests. This most likely indicates the Boss chest(s) but does not necessarily include stage chests.
I have many party-healing items Player is most likely carrying area-of-effect healing Items such as Healing Powders or Colored Powders.
I have many buffing items Player is most likely carrying stat-boosting Items such as Shards or Relics. These are typically for 1 player as opposed to the whole party.
I'm using a Burn / Frostbite / Confusion / Paralysis / Poison weapon These are different Status Ailments associated with certain Weapons, which are suitable based on the Bosses and their weaknesses. It may be wise to switch your Weapon or Elemental Contract to match those of your fellow party members.
  • Icon Status Ailment Burn.pngBurn = Focus on dealing Physical damage (increases your Physical damage by 1.5x)
  • Icon Status Ailment Frostbite.pngFrostbite = Focus on lowering enemy AGI to reach maximum Hit!! counts for Physical damage
  • Icon Status Ailment Confusion.pngConfusion = Boss is weak to the Wind element or can be manipulated using the Confusion Status Ailment, causing enemies to attack each other (this is especially helpful for the Named Monster The Sea Lord's Executioner)
  • Icon Status Ailment Paralysis.pngParalysis = Boss is weak to the Thunder element or susceptible to the Paralysis status ailment, stunning them
  • Icon Status Ailment Poison.pngPoison = Boss is weak to the Poison element or susceptible to the Poison status ailment, draining their health
I want to open treasure boxes. Player wants to open the treasure chests spread throughout the stage.
Let's play to our strengths. Means "Let's match our strengths" in other languages. It means that players of an overly high level should use weaker equipment in order to match the equipment levels of other party members.
Let's stay close together. Players should stay close together when running in the Quest. Party members should wait for each other and help each other catch up if they are surrounded by enemies or having trouble with a certain obstacle.

Beginner Play

Don't be afraid to play if you are a beginner player because others will support you. Experienced players will often be working with beginner players to level them up or help them clear the story.

If you are a beginner player and the Room Condition says, "Anyone can Join!", "Beginners welcome", "First time clear", or "Whoo-hoo!!", then it's safe to assume that you can join.

If you say, "I'm new to multiplayer", "I'm new to this character", "I'm new to this quest", or "I haven't cleared this quest yet", then it's easier for your teammates to know that they should bring in support items or play differently to support you.

If you want to play with other players who are around the same level as you, you can restrict the Open Room's desired level and say, "Let’s play to our strengths" (AKA "Let’s match our strengths"). You can also say, "Let's stay close together", so that team members don't run ahead of you.

While waiting in the room, your character's name, level, stats, and money will be displayed. If a character's level is low but the money in possession is high, then it can be assumed that the player has already cleared the game on a different character and is currently working on another character in their save file.

Experienced Play

Experienced players often have curated playstyles and desired team compositions for their Open Rooms. Make sure to read the room's Conditions carefully before deciding to join. For example, some rooms may have Room Conditions looking for a specific team composition or Element (such as Icon Element Fire.pngFire and Icon Status Ailment Burn.pngBurn) to exploit Boss weaknesses and attack type advantages.

If the Room Condition says, "Experienced players only", then you can assume that players of Level 80 and above are desired for the party. Experienced players may carry Special Upgrade equipment usually restricted to Level 100 players.

If you are an experienced player joining a beginner's room, you can say, "I'm here to help out!", to introduce yourself.

Multiplayer Mechanics

Shared Retry Gauge

Each player character has a set number of Retry Points, which increases as the character levels up. At the starts of Quests, the Retry Points of each character in the party will be combined into the Retry Gauge.

High-level players will contribute more to the Retry Gauge than low-level players. This means that low-level players can die more times and not affect the Retry Gauge too much. However, this also means that high-level players will deplete a significant portion of the Retry Gauge if they die.

Enemy Health Points Increases

In multiplayer, based on the Quest Difficulty and the number of players in a party, the Health Points (HP) of enemies increase. As such, it's important for the whole team to work together to complete the Quest.

Health Points Corrections by Quest Level
Quest Level Common Enemies Bosses
66 and below 100% 100%
70 125% 150%
75 150% 200%
80 175% 250%
85 200% 300%
90 225% 350%
95 250% 400%
100 275% 450%
105 300% 500%
110 325% 550%
115 350% 600%
120 375% 650%
Health Points Corrections in Multiplayer
Number of Players Normal Hard
1 100% 100%
2 150% 165%
3 200% 230%
4 250% 295%

Opening Treasure Chests

Because the result of a treasure chest drop depends on the LUC of the player who opens the chest, usually the player with the highest LUC in the party should open chests. The higher the LUC, the more likely you are to retrieve a rare drop (determined by the "Rare" table of the drop list).

While in the waiting room, there is a chat option saying, "I’ll open chests." If you are equipped with high LUC, it’s a good idea to speak before you depart.

During the Quest, you can check the stats of your allies from the menu.

You can use items such as White Candy, Shard of Luck, and Relic of Luck to increase your LUC stat.

Choosing Who Should Open Chests

If you are aiming for a drop with a high rarity, such as R++ and SR, then the highest-LUC party member should open chests. However, it may be better for lower-LUC party members to open chests if you are aiming for a drop with a lower rarity, such as N, R, and R+. These are loose guidelines due to the nature of RNG, so use your best judgment.

Bandit's LUC Advantage

Bandits have the ability to roll for LUC 2 times, even if they pull the Normal table the first time.

Check the LUC stat of your party members, especially when trying to pull rare drops from Boss treasure chests. If LUC is the same between two or more players, it's usually better if the Bandit player opens chests.

Limits to High LUC Advantages

On the official live broadcast Dragon Marked For Live, the developers announced that the soft cap of LUC affecting the treasure chest is 100 as of Version 2.1.0.[1]

Based on stat testing, LUC overflows at 151, making it seem as if you have very low LUC. Therefore, try not to reach more than ~140 LUC.[2]

LUC Growth for Each Player Class

  • Empresses are generally difficult to raise LUC for. You can use Icon Weapon Sword (N).pngEmperor Sword (LUC + 20) and other Weapons with LUC stat increases.
  • Warriors can equip Icon Weapon Axe (N).pngKonyo-hojo (LUC + 30 or more) as a secondary weapon.
  • Shinobis are easy to raise LUC for, and LUC is increased due to the stats of several pieces of equipment, particularly late-game and endgame equipment.
  • Witches also have LUC increases on endgame equipment.
  • Oracles don’t have much opportunity to raise the LUC stat.
  • Bandits naturally have high LUC stats and double rolls, so it’s best to let a high-LUC Bandit open chests.

Teamwork Guidelines

A chain is only as strong as its weakest link.

Because Dragon Marked For Death is a cooperative multiplayer game, remember to help your party and participate in the progression of the Quest.

Setting Shortcuts

You can map shortcuts in the Inn, which allow you to use an item, say a chat message, or do some other command at the press of a button. You should set shortcuts to make healing and communication easier. Please note that shortcuts are specific to each character. If you want the same shortcuts on another character, you will need to manually set their shortcuts in the Inn.

Communication

Remember to communicate using the Room Chat and in-game chat. It's better to communicate than to remain silent and not follow the goals of the rest of the team. You can press the R button to open the Room Chat and find the full list of chat messages, even if you don't have them mapped to a shortcut.

Please don't just stand at the Quest start and do nothing until the Boss gate is activated. Other players can see your position on the mini-map, so if they see that you're not moving, you could be singled out.

Common Terms from the Community

Main article: Glossary of Terms

International communities have their own shorthand to refer to various characters, Quests, etc. in the game.

Learning from Other Players

You can learn the mechanics and maps of the game by watching your teammates' gameplay, which might help you find hidden passages and observe new techniques. Also, if a teammate is surrounded by enemies, it might be a good idea to help them, even if the party is playing for efficiency. Killing excess enemies can help reduce lag and prevent a Communication Error. Also, the more your Retry Gauge falls, the less XP the party gains, so it helps to not let other players die if you want to level up.

If You Die Too Many Times

You might be dying a lot because your player character level, Weapons, Accessories, and Items are not suitable for this particular Quest. Even if you are good at the controls, having the proper Equipment setup is critical because despite being above the Quest level, you can still struggle if you don't have the right numbers. If you are going to depart on a high-level Quest, you might want to equip Accessories with the effect "Resist instant-death", such as Icon Accessory All (N).pngRing of Life.

You should also set the appropriate shortcuts. For example, mid-to-late-game players tend to have shortcuts set for Icon Item (N).pngPotion +2 (for stacking regenerative healing) and Icon Item (N).pngBizarre Bone + (for Status Ailment resistance). You may also consider carrying party-healing Items, such as the various Healing Powders.

If you want to level up and find help for dropping Weapons and Accessories, you can add the Room Condition of "Looking for help!" and "Looking for a high LUC party" so it is easier to get powerful rare equipment as a team.

If you feel like you are dying too much or becoming a burden, but you're unable to get better Equipment for the time being, then you can still help by killing enemies around you, which will help build DP for the rest of the party.

Room Chat & Room Conditions in Different Languages

The following tables include the full list of Room Chat and Room Conditions in English, Japanese, Korean, and Chinese (Traditional). There are slight differences between the texts of each language, so it helps to know them.

Room Chat in Different Languages
English Japanese Korean Chinese (Traditional)
Let's have a good quest! よろしくお願いします 잘 부탁해요 請多多指教
Hello! よろしく! 잘 부탁해! 哈囉!
Good morning. おはようございます 좋은 아침이에요 早安
Good day. こんにちは 안녕하세요 午安
Good evening. こんばんは 안녕하십니까 晚安
I'll give it my all! がんばります 열심히 할게요 我會加油
Great work! お疲れ様でした 수고하셨습니다 辛苦你了
Awesome! お疲れ様! 수고했어! 辛苦啦!
We almost had it! 惜しかったですね 아까웠어요 太可惜了
That's too bad. 残念です 아쉽네요 遺憾
English Japanese Korean Chinese (Traditional)
Just a moment. 席を外します 잠시 자리를 비울게요 暫時離席
I'm ready. お待たせしました 준비됐어요 久等了
I'm back. ただいま 다녀왔습니다 我回來了
Welcome back! おかえり 어서 오세요 歡迎回來
Sorry... ごめんなさい 미안해요 對不起
Oops 間違えました 실수했어요 我弄錯了
No problem! 気にしないで! 괜찮아요! 別介意!
Congratulations! おめでとう! 축하해! 恭喜!
Yes! はい! 네! 是!
No! いいえ! 아니요! 不!
English Japanese Korean Chinese (Traditional)
Roger! 了解! 알겠어요! 了解!
OK! OK! OK! OK!
I'm changing equipment. 装備を変更します 장비를 변경할게요 我換個裝備
I'm preparing items. アイテムを補充します 아이템을 보충할게요 我去補充道具
Are you ready? 準備はいいですか? 준비됐나요? 準備好了嗎?
Let's try again. リベンジしましょう 다시 도전해 봐요 要不要報仇?
We'll do it next time! 次はがんばろう 다음에는 힘내자 下次再加油
Just one more quest for me. 次のクエストで最後にします 다음 퀘스트가 마지막이에요 再玩一關就要睡了
Can we do one more quest? もう1クエスト遊びませんか? 한 퀘스트 더 할까요? 要不要再玩一關?
I'm dissolving the party. 解散します 해산합니다 解散
English Japanese Korean Chinese (Traditional)
I'm leaving the party. パーティから抜けます 파티에서 빠질게요 我要離隊了
I can keep playing! まだまだプレイできます! 더 플레이할 수 있어요! 我還可以繼續玩!
Let's play again some time! またよろしくお願いします 다음에도 잘 부탁해요 下次也請多多指教
It was fun! 楽しかったです 재미있었어요 玩得很開心
Thanks! ありがとうございました 고마워요 感謝
I'll focus on attack. 攻撃重視でいきます 공격에 집중할게요 我很重視攻擊
I'll be cautious. 慎重にいきます 신중하게 진행할게요 我會慎重行動
I'll prioritize healing. 回復優先でいきます 회복 우선으로 진행할게요 回復優先
I'll follow you. ついていきます 따라갈게요 我會跟著你
I'll take my time. ゆっくりいきます 천천히 갈게요 我會慢慢走
English Japanese Korean Chinese (Traditional)
I'm new to multiplayer. マルチプレイは不慣れです 멀티 플레이는 익숙하지 않아요 我還不習慣多人連線
I'm new to this character. このキャラは不慣れです 이 캐릭터는 익숙하지 않아요 我不熟這個角色
I'm new to this quest. このクエストは不慣れです 이 퀘스트는 익숙하지 않아요 我不熟這個任務
I haven't cleared this quest yet. このクエストは未クリアです 이 퀘스트는 아직 클리어 전이에요 這個任務我還沒通關
Please wait 1 minute. あと1分待ちます 앞으로 1분 동안 대기합니다 請再等1分鐘
Please wait 2 minutes. あと2分待ちます 앞으로 2분 동안 대기합니다 請再等2分鐘
Please wait 3 minutes. あと3分待ちます 앞으로 3분 동안 대기합니다 請再等3分鐘
Let's wait for one more member. あと1人来るのを待ちます 한 명 더 올 때까지 기다릴게요 請再等1個人來
Let's wait for two more members. あと2人来るのを待ちます 두 명 더 올 때까지 기다릴게요 請再等2個人來
Let's aim for floor B10 B10Fを目指しましょう B10F로 갑시다 以到達B10F為目標吧
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Let's aim for floor B20 B20Fを目指しましょう B20F로 갑시다 以到達B20F為目標吧
Let's aim for floor B30 B30Fを目指しましょう B30F로 갑시다 以到達B30F為目標吧
Let's aim for floor B40 B40Fを目指しましょう B40F로 갑시다 以到達B40F為目標吧
Let's aim for floor B50 B50Fを目指しましょう B50F로 갑시다 以到達B50F為目標吧
Let's aim for floor B60 B60Fを目指しましょう B60F로 갑시다 以到達B60F為目標吧
Let's aim for floor B70 B70Fを目指しましょう B70F로 갑시다 以到達B70F為目標吧
Let's aim for floor B80 B80Fを目指しましょう B80F로 갑시다 以到達B80F為目標吧
Let's aim for floor B90 B90Fを目指しましょう B90F로 갑시다 以到達B90F為目標吧
Let's aim for floor B100 B100Fを目指しましょう B100F로 갑시다 以到達B100F為目標吧
Let's aim for floor B110 B110Fを目指しましょう B110F로 갑시다 以到達B110F為目標吧
English Japanese Korean Chinese (Traditional)
Let's aim for a full clear 最後までクリアしましょう 끝까지 클리어합시다 一起通關到最後吧
Let's see how far we can go 行ける所まで進めましょう 갈 수 있는 곳까지 갑시다 能走多深就走多深吧
I'm here to help out! お手伝いに来ました! 도와주러 왔어요! 我幫上忙了!
I'm focused on physical attacks 物理攻撃が得意です 물리 공격에 자신 있어요 我擅長物理攻擊
I'm focused on magic attacks 魔法攻撃が得意です 마법 공격에 자신 있어요 我擅長魔法攻擊
I'm focused on Dragon Skills ドラゴンスキル攻撃が得意です 드래곤 스킬 공격에 자신 있어요 我擅長龍之技能
I'm a balanced attacker バランスよく攻撃できます 밸런스 있게 공격할 수 있어요 我能夠均衡地進攻
I'm focused on defense 耐久力が高いです 내구력이 높아요 我很耐打
I'm focused on healing 回復が得意です 회복에 자신 있어요 我擅長使用回復
I'm focused on buffing magic 仲間を強化する魔法が得意です 동료를 강화하는 마법에 자신 있어요 我擅長使用強化同伴的魔法
English Japanese Korean Chinese (Traditional)
I'll open chests 宝箱を開けます 보물 상자를 열 수 있어요 我會去開寶箱
I have many party-healing items 範囲回復アイテムを多く持ち込みます 범위 회복 아이템이 많아요 我會帶很多範圍回復道具
I have many buffing items 強化アイテムを多く持ち込みます 강화 아이템이 많아요 我會帶很多強化道具
I'm using a Burn weapon 火傷状態にする武器を装備しています 화상 상태로 만드는 무기가 있어요 我裝了能造成燒傷狀態的武器
I'm using a Frostbite weapon 凍傷状態にする武器を装備しています 동상 상태로 만드는 무기가 있어요 我裝了能造成凍傷狀態的武器
I'm using a Confusion weapon 混乱状態にする武器を装備しています 혼란 상태로 만드는 무기가 있어요 我裝了能造成混亂狀態的武器
I'm using a Paralysis weapon 麻痺状態にする武器を装備しています 마비 상태로 만드는 무기가 있어요 我裝了能造成麻痺狀態的武器
I'm using a Poison weapon 毒状態にする武器を装備しています 독 상태로 만드는 무기가 있어요 我裝了能造成毒狀態的武器
Is it OK if I change characters? キャラクターを変えても良いですか? 캐릭터를 바꿔도 될까요? 我可以變更角色嗎?
Mind if I go visit the Inn? 宿屋に行ってきてもいいですか? 여관에 다녀와도 될까요? 可以去一下宿屋嗎?
English Japanese Korean Chinese (Traditional)
Mind if I go visit Atruum's Den? 古龍の窟に行ってきてもいいですか? 고룡의 동굴에 다녀와도 될까요? 可以去一下古龍洞窟嗎?
I got the drop I wanted! 目当てのアイテムが出ました! 원하던 아이템이 나왔어요! 目標道具出現了!
I haven't gotten my drop yet... 目当てのアイテムは出ませんでした... 원하는 아이템이 안 나왔어요.... 目標道具沒出現……
I want to level up. レベル上げが目的です 레벨을 올리고 싶어요 我的目的是提升等級
I want to find exchange currency. 旧貨幣集めが目的です 옛 화폐를 모으고 싶어요 我的目的是收集舊貨幣
I want to open treasure boxes. 宝箱を開けて欲しいです 보물 상자를 열고 싶어요 麻煩開一下寶箱
Let's play to our strengths. 強さを合わせてほしいです 난이도를 맞추면 좋겠어요 希望強度能互相配合
Let's stay close together. 足並みを揃えて進みたいです 뭉쳐서 움직이고 싶어요 希望大家前進的腳步能一致
Room Conditions in Different Languages
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Anyone can join! 誰でも歓迎 누구나 OK! 歡迎任何人!
Beginners welcome 初心者歡迎 초보자 환영 歡迎初學者
Experienced players only 経験者オンリー 경험자 한정 徵求老手
First time clear クリア未経験者募集 클리어 미경험자 모집 徵求尚未通關的人
Looking for help! 助っ人募集 헬퍼 모집 徵求幫手
Looking for Empress 皇女募集 황녀 모집 徵求皇女
Looking for Warrior 戦士募集 전사 모집 徵求戰士
Looking for Shinobi 忍び募集 닌자 모집 徵求忍者
Looking for Witch 魔女募集 마녀 모집 徵求魔女
Looking for Oracle 巫女募集 무녀 모집 徵求巫女
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Looking for Bandit 盜賊募集 도적 모집 徵求盜賊
Aiming for a quick clear サクサクプレイ 빠른 클리어 趕進度
Let's take our time. まったりプレイ 여유로운 플레이 慢慢玩
Whoo-hoo!! ワイワイプレイ 왁자지껄 플레이 開心玩
Eliminate all enemies! ザコ殲滅プレイ 몬스터 섬멸 플레이 殲滅所有小兵
Just ignore enemies. ザコ無視プレイ 몬스터 무시 플레이 無視所有小兵
Doing multiple runs 周回プレイ 선회 플레이 重複刷關卡
Farming boss drops ボスドロップ狙い 보스 드롭 파밍 打王刷寶
Farming treasure chests 宝箱狙い 보물 상자 파밍 目標是開寶箱
Hunt for Named monsters ネームドモンスター狙い 네임드 몬스터 타깃 目標是冠名怪物
English Japanese Korean Chinese (Traditional)
Aiming for floor B10 B10Fを目指します B10F 목표 以B10F為目標
Aiming for floor B20 B20Fを目指します B20F 목표 以B20F為目標
Aiming for floor B30 B30Fを目指します B30F 목표 以B30F為目標
Aiming for floor B40 B40Fを目指します B40F 목표 以B40F為目標
Aiming for floor B50 B50Fを目指します B50F 목표 以B50F為目標
Aiming for floor B60 B60Fを目指します B60F 목표 以B60F為目標
Aiming for floor B70 B70Fを目指します B70F 목표 以B70F為目標
Aiming for floor B80 B80Fを目指します B80F 목표 以B80F為目標
Aiming for floor B90 B90Fを目指します B90F 목표 以B90F為目標
Aiming for floor B100 B100Fを目指します B100F 목표 以B100F為目標
English Japanese Korean Chinese (Traditional)
Aiming for floor B110 B110Fを目指します B110F 목표 以B110F為目標
Let's go as far as we can 行ける所まで進めます 갈 수 있는 곳까지 能闖多深就多深
Aiming for a full clear 最後までクリアします 끝까지 클리어 目標是一路通關到最後
Looking for physical attackers 物理攻撃が得意な方募集 물리 공격 특기자 모집 徵求擅長物理攻擊的人
Looking for magic attackers 魔法攻撃が得意な方募集 마법 공격 특기자 모집 徵求擅長魔法攻擊的人
Looking for Drg. Skill attackers ドラゴンスキル攻撃が得意な方募集 드래곤 스킬 공격 특기자 모집 徵求擅長龍之技能的人
Looking for a balanced party バランス型の方募集 밸런스 타입 모집 徵求均衡型的人
Looking for a high stamina party 耐久力に自信がある方募集 내구력에 자신 있는 사람 모집 徵求耐打的人
Looking for skilled healers 回復が得意な方募集 회복 특기자 모집 徵求擅長回復的人
Looking for a high LUC party LUCが高い方募集 LUC이 높은 사람 모집 徵求高LUC的人
English Japanese Korean Chinese (Traditional)
Looking for a Fire party 火龍と契約している方募集 화룡과 계약한 사람 모집 徵求與火龍締結契約的人
Looking for a Water party 水龍と契約している方募集 수룡과 계약한 사람 모집 徵求與水龍締結契約的人
Looking for a Wind party 木龍と契約している方募集 목룡과 계약한 사람 모집 徵求與木龍締結契約的人
Looking for a Thunder party 金龍と契約している方募集 금룡과 계약한 사람 모집 徵求與金龍締結契約的人
Looking for a Poison party 土龍と契約している方募集 토룡과 계약한 사람 모집 徵求與土龍締結契約的人
Looking for Burn attackers 火傷攻撃が得意な方募集 화상 공격 특기자 모집 徵求擅長灼傷攻擊的人
Looking for Frostbite attackers 凍傷攻撃が得意な方募集 동상 공격 특기자 모집 徵求擅長凍傷攻擊的人
Looking for Confusion attackers 混乱攻撃が得意な方募集 혼란 공격 특기자 모집 徵求擅長混亂攻擊的人
Looking for Paralysis attackers 麻痺攻撃が得意な方募集 마비 공격 특기자 모집 徵求擅長麻痺攻擊的人
Looking for Poison attackers 毒攻撃が得意な方募集 독 공격 특기자 모집 徵求擅長毒攻擊的人
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Looking for high DP generation DPを溜めるのが得意な人募集 DP 축적 특기자 모집 徵求擅長累積DP的人
We've got LUC covered 当方LUCに自信あり! LUC에 자신 있음! 我們對LUC很有自信!

References

  1. オンラインプレイの心得 - Dragon Marked For Death攻略Wiki - atwiki(アットウィキ) (https://w.atwiki.jp/dragonmfd/sp/pages/17.html)
  2. Lancer